

8-bit Simon, complete with limits on which subweapons he can use, the trademark Belmont pimpwalk, and unforgiving Jump Physics.
HARMONY OF DISSONANCE CODE
HARMONY OF DISSONANCE SERIES
Boss Rush: The first game in the series to have this.Not in the sequence breaking sense, but good armour and the like. Boss in Mook Clothing: The Victory Armours act as this in the early game, often guarding items - if you can beat them, you'll be able to get certain decent items early.Naturally, there is an item you can equip to deal with this. Blackout Basement: A small area of the Sky Walkway is pitch dark except for a small circle around Juste.

At the start, you fight a lone peeping eye with much ease. Bait and Switch Boss: A second Living Armor appears in one boss room wielding a BFS, only to be smashed by the just off-screen Talos.Both castles are extremely similar, and you'll have to backtrack a lot through both of them for One Hundred Percent Completion. Back Tracking: A frequent complaint about the game.Collecting and placing all the furniture slightly changes the best ending by making Lydie snuggle up to Juste, apparently attracted to his sense of Feng shui.

By the time you collect all the furniture for it, it looks very nice, but what's the point of all that when it's gonna go down with the castle? Awesome but Impractical: Juste decorating a vacant room in the castle.And Your Reward Is Interior Decorating: Using furniture as a gameplay reward.You can also find a room Juste decides to decorate, even though it's not his castle. An Interior Designer Is You: You can find various pieces of furniture around the castle.Tropes used in Castlevania: Harmony of Dissonance include: After Symphony of the Night's epic soundtrack of win and Circle of the Moon's orchestral (albeit slightly muffled) background music, this became another serious YMMV point. The result is that the music uses (and sometimes inelegantly) some Chiptune waveforms. However, the instrumentation suffered, likely due to space limitations, as the developers were trying to fit the game on the 64 Mbit cartridge rather than the more expensive 128 Mbit cartridge. The soundtrack, mostly by Soshiro Hokkai and Michiru Yamane, has the great depth and range characteristic of the Castlevania series, and true to the name of the game is very fond of rich and often aptly disturbing dissonance.

It must also be pointed out that these colors resulted partly from overcompensation for criticism that Circle's graphics were hard to see (which was actually the fault of the poor lighting of the Game Boy Advance's original model). Many gamers feel that the bright colors and cartooney sprites fit poorly with the series' gothic aesthetic, but said sprites are well-animated and the visuals are quite impressive. The graphics however are a point major of contention. Gameplay is solid, if simple, but can be made almost pathetically easy, and some feel the plot is well-written despite recycling ideas from Circle of the Moon and Symphony of the Night. The plot thickens when Maxim begins to behave very strangely whenever Juste encounters him. Upon entering the Castle, the two friends are seperated and Juste begins the search for Lydie and the answers to the castle's reappearance. Juste Belmont and his friend Maxim Kischine set out to investigate, hoping to find a childhood friend, Lydie Erlanger. The year is 1748, and Castlevania has mysteriously re-appeared in the woods of Eastern Europe.
